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KIT207 Game Project
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Devlog #13
October 07, 2019
by
ComputerProgrammerFreak
Fixed the players ships from going outside of the player movement bounds and reduced the minimum and maximum Y position to remove the exploit were players could just move their ships out of the way, a...
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Devlog #12
October 07, 2019
by
ComputerProgrammerFreak
Added a wave bar to show how many enemies are left in the current wave. Added… the sixth wave. Moved the wave spawning logic from the update function to a coroutine to increase performance. Wave spa...
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Devlog #11
October 06, 2019
by
ComputerProgrammerFreak
Fixed player snapping to the centre of the mouse. Player now only shoots when the ships are in view, not as soon as they spawn. Enemies also now shoot when there are in view. Added drag to player and...
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Devlog #10
October 06, 2019
by
ComputerProgrammerFreak
Added scoring! Player can earn scores based on the enemy they killed. This is shown on the top next to the wave counter and is also shown at the end of the game. Added more waves (from 3 to now 5). Sl...
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Devlog #9
October 06, 2019
by
ComputerProgrammerFreak
All enemy firing rates have been reduced slightly. Fixed enemy bullets not being deactivated and put back into the pool...
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Devlog #8
October 06, 2019
by
ComputerProgrammerFreak
06/01/2019 @ 12:50 PM: Fixed ships going out of the game bounds. But the ships velocity still needs fixing. Added the main menu with two ships rotating in the background. 05/10/2019 @ 6:23 PM: Added p...
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Devlog #7
October 05, 2019
by
ComputerProgrammerFreak
Added pickup spawner and background music...
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Devlog #6
October 05, 2019
by
ComputerProgrammerFreak
Modified play ship materials and some building materials. Added post-processing...
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Devlog #5
September 27, 2019
by
ComputerProgrammerFreak
Added a basic enemy ship spawner and a few enemy types...
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Devlog #4
September 17, 2019
by
ComputerProgrammerFreak
Added ‘Spawner’ script Added ‘Health’ script Added ‘HealthDisplay’ script...
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Devlog #3
September 17, 2019
by
ComputerProgrammerFreak
Added 'Ship1' model Added 'HealthPack.blend' Integrated: Ship1 and HealthPack models into the scene...
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Devlog #2
September 17, 2019
by
ComputerProgrammerFreak
Added: Materials\Skybox_Daytime.mat Materials\Skybox_Sunset.mat Textures\Skybox\Cubemaps\daytime.hdr Textures\Skybox\Cubemaps\sunset.hdr Scripts\RotateSky.cs Set Skybox material to Skybox_Daytime...
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Devlog #1
September 17, 2019
by
ComputerProgrammerFreak
Added Models\health_pack.blend Prefabs\HealthPack.prefab Scripts\HealthPack.cs...
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